13 lines
361 B
C#
13 lines
361 B
C#
using UnityEngine;
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namespace ScriptableObjectArchitecture
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{
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[CreateAssetMenu(
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fileName = "GameObjectCollection.asset",
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menuName = SOArchitecture_Utility.COLLECTION_SUBMENU + "GameObject",
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order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 0)]
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public class GameObjectCollection : Collection<GameObject>
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{
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}
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}
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