GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/FloatCollection.cs

12 lines
340 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "FloatCollection.asset",
menuName = SOArchitecture_Utility.COLLECTION_SUBMENU + "float",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 3)]
public class FloatCollection : Collection<float>
{
}
}