16 lines
470 B
C#
16 lines
470 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace ScriptableObjectArchitecture
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{
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[System.Serializable]
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public class StringEvent : UnityEvent<string> { }
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[CreateAssetMenu(
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fileName = "StringVariable.asset",
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menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "string",
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order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 2)]
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public sealed class StringVariable : BaseVariable<string, StringEvent>
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{
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}
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} |