32 lines
914 B
C#
32 lines
914 B
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace ScriptableObjectArchitecture
|
|
{
|
|
[System.Serializable]
|
|
public class ByteEvent : UnityEvent<byte> { }
|
|
|
|
[CreateAssetMenu(
|
|
fileName = "ByteVariable.asset",
|
|
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "byte",
|
|
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 6)]
|
|
public class ByteVariable : BaseVariable<byte, ByteEvent>
|
|
{
|
|
public override bool Clampable { get { return true; } }
|
|
protected override byte ClampValue(byte value)
|
|
{
|
|
if (value.CompareTo(MinClampValue) < 0)
|
|
{
|
|
return MinClampValue;
|
|
}
|
|
else if (value.CompareTo(MaxClampValue) > 0)
|
|
{
|
|
return MaxClampValue;
|
|
}
|
|
else
|
|
{
|
|
return value;
|
|
}
|
|
}
|
|
}
|
|
} |