GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/AudioClipVariable.cs

16 lines
416 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class AudioClipEvent : UnityEvent<AudioClip> { }
[CreateAssetMenu(
fileName = "AudioClipVariable.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "AudioClip",
order = 120)]
public class AudioClipVariable : BaseVariable<AudioClip, AudioClipEvent>
{
}
}