GameDev.CoreSystems/Architecture/ScriptableObjects/Utility/SOArchitecture_Utility.cs

21 lines
927 B
C#

namespace ScriptableObjectArchitecture
{
public static class SOArchitecture_Utility
{
public const int ASSET_MENU_ORDER_VARIABLES = 121;
public const int ASSET_MENU_ORDER_EVENTS = 122;
public const int ASSET_MENU_ORDER_COLLECTIONS = 123;
public const string VARIABLE_SUBMENU = "Variables/";
public const string COLLECTION_SUBMENU = "Collections/";
public const string GAME_EVENT = "Game Events/";
public const string ADVANCED_GAME_EVENT = GAME_EVENT + "Advanced/";
public const string ADVANCED_VARIABLE_SUBMENU = VARIABLE_SUBMENU + "Advanced/";
public const string ADVANCED_VARIABLE_COLLECTION = COLLECTION_SUBMENU + "Advanced/";
// Add Component Menus
public const string ADD_COMPONENT_ROOT_MENU = "SO Architecture/";
public const string EVENT_LISTENER_SUBMENU = ADD_COMPONENT_ROOT_MENU + "Event Listeners/";
}
}