25 lines
867 B
C#
25 lines
867 B
C#
using UnityEngine;
|
|
|
|
namespace ScriptableObjectArchitecture.Examples
|
|
{
|
|
public class KeyboardMover : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private FloatReference _moveSpeed = default(FloatReference);
|
|
|
|
private void Update()
|
|
{
|
|
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
|
|
transform.position += Vector3.up * _moveSpeed.Value;
|
|
|
|
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
|
|
transform.position += Vector3.down * _moveSpeed.Value;
|
|
|
|
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
|
|
transform.position += Vector3.right * _moveSpeed.Value;
|
|
|
|
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
|
|
transform.position += Vector3.left * _moveSpeed.Value;
|
|
}
|
|
}
|
|
} |