21 lines
561 B
C#
21 lines
561 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace ScriptableObjectArchitecture.Examples
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{
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public class ImageFillSetter : MonoBehaviour
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{
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[SerializeField]
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private FloatReference _variable = default(FloatReference);
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[SerializeField]
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private FloatReference _maxValue = default(FloatReference);
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[SerializeField]
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private Image _imageTarget = default(Image);
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private void Update()
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{
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_imageTarget.fillAmount = Mathf.Clamp01(_variable.Value / _maxValue.Value);
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}
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}
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} |