GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/GameObjectGameEvent.cs

13 lines
334 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "GameObjectGameEvent.asset",
menuName = SOArchitecture_Utility.GAME_EVENT + "GameObject",
order = 120)]
public sealed class GameObjectGameEvent : GameEventBase<GameObject>
{
}
}