GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/GameEvent.cs

12 lines
326 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "GameEvent.asset",
menuName = SOArchitecture_Utility.GAME_EVENT + "Game Event",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS - 1)]
public sealed class GameEvent : GameEventBase
{
}
}