13 lines
364 B
C#
13 lines
364 B
C#
using UnityEngine;
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namespace ScriptableObjectArchitecture
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{
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[System.Serializable]
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[CreateAssetMenu(
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fileName = "FloatGameEvent.asset",
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menuName = SOArchitecture_Utility.GAME_EVENT + "float",
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order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 3)]
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public sealed class FloatGameEvent : GameEventBase<float>
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{
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}
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} |