16 lines
733 B
Plaintext
16 lines
733 B
Plaintext
## Introduction
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Variable ScriptableObject's share a lot of similarities with C# variables. They can be named and contain values of different types. Since they're embedded into a ScriptableObject, which exists as an asset within Unity, modifying both the name and value is very simple and intuitive.
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## Script Reference
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Variables have a single property and a couple of functions we can use to modify its value.
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Value { get; set; }
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SetValue(T)
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SetValue(BaseVariable<T>)
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Variables also have a single operator
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implicit operator T(BaseVariable<T>)
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The reason why you can't implicitly or explicitly assign any value, is because Variables are objects themselves, so it must be clear whether you're changing the reference or the value. |