GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/AudioClipCollection.cs

12 lines
292 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "AudioClipCollection.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_COLLECTION + "AudioClip",
order = 120)]
public class AudioClipCollection : Collection<AudioClip>
{
}
}