GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/Vector2Variable.cs

16 lines
483 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class Vector2Event : UnityEvent<Vector2> { }
[CreateAssetMenu(
fileName = "Vector2Variable.asset",
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Vector2",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 10)]
public sealed class Vector2Variable : BaseVariable<Vector2, Vector2Event>
{
}
}