GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/GameObjectVariable.cs

16 lines
495 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class GameObjectEvent : UnityEvent<GameObject> { }
[CreateAssetMenu(
fileName = "GameObjectVariable.asset",
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "GameObject",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 0)]
public sealed class GameObjectVariable : BaseVariable<GameObject, GameObjectEvent>
{
}
}