GameDev.CoreSystems/Architecture/ScriptableObjects/References/Vector3Reference.cs

11 lines
296 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public sealed class Vector3Reference : BaseReference<Vector3, Vector3Variable>
{
public Vector3Reference() : base() { }
public Vector3Reference(Vector3 value) : base(value) { }
}
}