GameDev.CoreSystems/Architecture/ScriptableObjects/References/SByteReference.cs

9 lines
267 B
C#

namespace ScriptableObjectArchitecture
{
[System.Serializable]
public sealed class SByteReference : BaseReference<sbyte, SByteVariable>
{
public SByteReference() : base() { }
public SByteReference(sbyte value) : base(value) { }
}
}