GameDev.CoreSystems/Architecture/ScriptableObjects/Examples/Scripts/KeyboardMover.cs

25 lines
867 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture.Examples
{
public class KeyboardMover : MonoBehaviour
{
[SerializeField]
private FloatReference _moveSpeed = default(FloatReference);
private void Update()
{
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
transform.position += Vector3.up * _moveSpeed.Value;
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
transform.position += Vector3.down * _moveSpeed.Value;
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
transform.position += Vector3.right * _moveSpeed.Value;
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
transform.position += Vector3.left * _moveSpeed.Value;
}
}
}