GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/StringCollection.cs

12 lines
344 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "StringCollection.asset",
menuName = SOArchitecture_Utility.COLLECTION_SUBMENU + "string",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 2)]
public class StringCollection : Collection<string>
{
}
}