GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/DoubleCollection.cs

12 lines
354 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "DoubleCollection.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_COLLECTION + "double",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 8)]
public class DoubleCollection : Collection<double>
{
}
}