GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/CharCollection.cs

12 lines
346 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "CharCollection.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_COLLECTION + "char",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 7)]
public class CharCollection : Collection<char>
{
}
}