Weapon cleanup

This commit is contained in:
Stedd 2023-10-08 19:15:03 +02:00
parent 08e1e8f0ea
commit d4790ce4eb
1 changed files with 0 additions and 29 deletions

View File

@ -1,4 +1,3 @@
using System;
using UnityEngine;
namespace GameDev.CoreSystems
@ -17,40 +16,14 @@ namespace GameDev.CoreSystems
[field: SerializeField] public bool FireWeapon { get; set; }
[field: SerializeField] private float _timeUntilFire;
private Vector3 _start;
private Vector3 _direction;
// private bool drawGizmo;
// private Vector3 start;
// private Vector3 end;
//
// private void OnEnable()
// {
// start = BarrelEndPoint.position;
// end = BarrelEndPoint.position;
// }
//
// private void OnDrawGizmos()
// {
// if (drawGizmo)
// {
// Gizmos.DrawLine(start, end);
// }
// }
private void Update()
{
if (FireWeapon)
{
// drawGizmo = true;
// start = BarrelEndPoint.position;
// end = start + Vector3.forward * 5;
_timeUntilFire -= Time.deltaTime;
if (!(_timeUntilFire <= 0)) return;
// _start = BarrelEndPoint.position;
//_direction = BarrelEndPoint.forward;
var ray = new Ray(BarrelEndPoint.position, BarrelEndPoint.forward);
Debug.DrawRay(BarrelEndPoint.position, BarrelEndPoint.forward * 10, Color.green);
@ -58,7 +31,6 @@ namespace GameDev.CoreSystems
{
if (hitInfo.transform.TryGetComponent(out Targetable target))
{
print("pew");
target.Damageable.ModifyHealth(Mathf.RoundToInt(-Damage));
}
}
@ -67,7 +39,6 @@ namespace GameDev.CoreSystems
}
else
{
// drawGizmo = false;
_timeUntilFire = 0;
}
}