Weapon cleanup
This commit is contained in:
parent
08e1e8f0ea
commit
d4790ce4eb
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameDev.CoreSystems
|
||||
|
@ -17,40 +16,14 @@ namespace GameDev.CoreSystems
|
|||
[field: SerializeField] public bool FireWeapon { get; set; }
|
||||
[field: SerializeField] private float _timeUntilFire;
|
||||
|
||||
private Vector3 _start;
|
||||
private Vector3 _direction;
|
||||
// private bool drawGizmo;
|
||||
// private Vector3 start;
|
||||
// private Vector3 end;
|
||||
//
|
||||
// private void OnEnable()
|
||||
// {
|
||||
// start = BarrelEndPoint.position;
|
||||
// end = BarrelEndPoint.position;
|
||||
// }
|
||||
//
|
||||
// private void OnDrawGizmos()
|
||||
// {
|
||||
// if (drawGizmo)
|
||||
// {
|
||||
// Gizmos.DrawLine(start, end);
|
||||
// }
|
||||
// }
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (FireWeapon)
|
||||
{
|
||||
// drawGizmo = true;
|
||||
// start = BarrelEndPoint.position;
|
||||
// end = start + Vector3.forward * 5;
|
||||
_timeUntilFire -= Time.deltaTime;
|
||||
|
||||
if (!(_timeUntilFire <= 0)) return;
|
||||
|
||||
// _start = BarrelEndPoint.position;
|
||||
//_direction = BarrelEndPoint.forward;
|
||||
|
||||
var ray = new Ray(BarrelEndPoint.position, BarrelEndPoint.forward);
|
||||
Debug.DrawRay(BarrelEndPoint.position, BarrelEndPoint.forward * 10, Color.green);
|
||||
|
||||
|
@ -58,7 +31,6 @@ namespace GameDev.CoreSystems
|
|||
{
|
||||
if (hitInfo.transform.TryGetComponent(out Targetable target))
|
||||
{
|
||||
print("pew");
|
||||
target.Damageable.ModifyHealth(Mathf.RoundToInt(-Damage));
|
||||
}
|
||||
}
|
||||
|
@ -67,7 +39,6 @@ namespace GameDev.CoreSystems
|
|||
}
|
||||
else
|
||||
{
|
||||
// drawGizmo = false;
|
||||
_timeUntilFire = 0;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue