Added simple death mechanic
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@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine.Events;
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namespace GameDev.CoreSystems
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{
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@ -14,6 +15,8 @@ namespace GameDev.CoreSystems
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[field: Header("Modifiers")]
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[field: SerializeField] public bool IsInvulnerable { get; private set; }
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public UnityEvent DeathEvent;
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private void OnEnable()
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{
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_activeDamageableRuntimeSet.Add(this);
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@ -35,6 +38,7 @@ namespace GameDev.CoreSystems
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if (CurrentHealth >= 0) return;
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print($"{transform.parent.parent.name} died");
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DeathEvent.Invoke();
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}
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#endregion
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