Added simple power loss mechanic

Also added two UI texts to see power consumption and generation
This commit is contained in:
Stedd 2024-10-05 19:24:11 +02:00
parent 813d034fc5
commit bee2db1354
1 changed files with 42 additions and 1 deletions

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@ -2,18 +2,59 @@ namespace GameDev.CoreSystems
{ {
public interface IPowerSystem public interface IPowerSystem
{ {
/// <summary>
/// This entity generates power
/// </summary>
public bool IsGenerator { get; } public bool IsGenerator { get; }
/// <summary>
/// This entity consumes power
/// </summary>
public bool IsConsumer { get; } public bool IsConsumer { get; }
public void SetMaxPower(int newValue); /// <summary>
/// True if consumer demand exceed generator capacity
/// </summary>
public bool PowerLost { get; set; }
/// <summary>
/// Initialize the power configuration of the entity with the <see cref="SoPowerConfig"/>
/// </summary>
/// <param name="config">Power config for the entity</param>
public void Initialize(SoPowerConfig config); public void Initialize(SoPowerConfig config);
/// <summary>
/// Max power for the entity
/// Generator capacity or max consumption depending on
/// the set type <see cref="IsGenerator"/> or <see cref="IsConsumer"/>
/// </summary>
/// <param name="newMaxPowerValue"></param>
public void SetMaxPower(int newMaxPowerValue);
/// <summary>
/// Current power for the entity
/// </summary>
/// <param name="newCurrentPowerValue">current power generated/consumed power for this entity [W]</param>
public void SetCurrentPower(int newCurrentPowerValue);
/// <summary>
/// Get Max power for the entity
/// Generator capacity or max consumption depending on
/// the set type <see cref="IsGenerator"/> or <see cref="IsConsumer"/>
/// </summary>
/// <returns>The max power that can be generated/consumed by this entity [W]</returns>
public int GetMaxPower(); public int GetMaxPower();
/// <summary>
/// Get current power for the entity.
/// </summary>
/// <returns>The power generated/consumed by this entity right now [W]</returns>
public int GetCurrentPower(); public int GetCurrentPower();
/// <summary>
/// Get the power factor for the entity
/// </summary>
/// <returns>The ratio between current power and max power [factor]</returns>
public float GetPowerFactor(); public float GetPowerFactor();
} }
} }