Started on script that modifies a single component of a Transform
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{
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{
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"name": "CoreSystems",
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"name": "CoreSystems",
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"rootNamespace": "GameDev",
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"rootNamespace": "GameDev",
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"references": [],
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"references": ["GUID:63ebd60d5c68886498ecfee04b5d6a12"],
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"includePlatforms": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"allowUnsafeCode": false,
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fileFormatVersion: 2
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guid: 1a8a57b96b3cccd4b9f1f18daf82fd9e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using ScriptableObjectArchitecture;
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using UnityEngine;
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namespace GameDev.CoreSystems
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{
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public class TransformModifySingleComponent : MonoBehaviour
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{
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private FloatReference _input;
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}
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}
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fileFormatVersion: 2
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guid: d6bc98040271beb4f8c3bc5e5242d7fd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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