Reorganizing and renaming

This commit is contained in:
Stedd 2023-10-08 16:50:58 +02:00
parent d1c0a4fa4f
commit 639357ca9a
4 changed files with 3 additions and 3 deletions

View File

@ -3,7 +3,7 @@ using UnityEngine;
namespace GameDev.CoreSystems namespace GameDev.CoreSystems
{ {
[CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/Damageable")] [CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/Damageable")]
public class SoDamageableRuntimeSet : SRuntimeSet<Damageable> public class SoDamageableRuntimeSet : SoRuntimeSet<Damageable>
{ {
//asdf //asdf
} }

View File

@ -3,7 +3,7 @@ using UnityEngine;
namespace GameDev.CoreSystems namespace GameDev.CoreSystems
{ {
public abstract class SRuntimeSet<T> : ScriptableObject public abstract class SoRuntimeSet<T> : ScriptableObject
{ {
public List<T> _list; public List<T> _list;

View File

@ -3,7 +3,7 @@ using UnityEngine;
namespace GameDev.CoreSystems namespace GameDev.CoreSystems
{ {
[CreateAssetMenu(fileName = "newTargetableRuntimeSet", menuName = "RuntimeSet/Targetable")] [CreateAssetMenu(fileName = "newTargetableRuntimeSet", menuName = "RuntimeSet/Targetable")]
public class SoTargetableRuntimeSet : SRuntimeSet<Targetable> public class SoTargetableRuntimeSet : SoRuntimeSet<Targetable>
{ {
} }
} }