FPSGame/Assets/Scripts/SceneLoader.cs

17 lines
326 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoader : MonoBehaviour
{
public void ReloadGame()
{
print("Reloading Scene");
SceneManager.LoadScene(sceneBuildIndex: 0);
}
public void QuitGame()
{
print("Quitting Game");
Application.Quit();
}
}