FPSGame/Assets/Enemies/EnemyAttack.cs

21 lines
572 B
C#

using UnityEngine;
public class EnemyAttack : MonoBehaviour
{
[Header("Config")]
[SerializeField] private Transform _target;
[SerializeField] private float _damage = 40f;
private void Awake()
{
_target = FindObjectOfType<PlayerHealth>().transform;
}
private void AttackHitEvent()
{
if (_target == null) return;
if (_target.GetComponent<IDamageable>() != null) return;
Debug.Log($"{transform.name} Hits {_target.transform.name}");
_target.GetComponent<IDamageable>().ModifyHealth(-_damage);
}
}