27 lines
422 B
C#
27 lines
422 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class Weapon : MonoBehaviour
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{
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private void Awake()
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{
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//fireAction.performed += OnFire;
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//reloadAction.performed += OnReload;
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}
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private void OnFire()
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{
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print("Boom!");
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}
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private void OnReload()
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{
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print("Reload!");
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}
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}
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