FPSGame/Assets/Enemies/EnemyAttack.cs

26 lines
606 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAttack : MonoBehaviour
{
[SerializeField] Transform target;
[SerializeField] float damage = 40f;
private void Awake()
{
target = FindObjectOfType<PlayerHealth>().transform;
}
private void AttackHitEvent()
{
if (target == null) return;
if(target.GetComponent<IDamageable>() != null)
{
Debug.Log($"{transform.name} Hits {target.transform.name}");
target.GetComponent<IDamageable>().ModifyHealth(-damage);
}
}
}