FPSGame/Assets/Enemies/EnemyAI.cs

32 lines
675 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class EnemyAI : MonoBehaviour
{
[SerializeField] Transform target;
[SerializeField] float chaseRange = 5f;
private NavMeshAgent navMeshAgent;
void Start()
{
navMeshAgent = GetComponent<NavMeshAgent>();
}
void Update()
{
if (DistanceToTarget(target.position) < chaseRange)
{
navMeshAgent.SetDestination(target.position);
}
}
private float DistanceToTarget(Vector3 targetPosition)
{
return Vector3.Distance(gameObject.transform.position, targetPosition);
}
}