21 lines
572 B
C#
21 lines
572 B
C#
using UnityEngine;
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public class EnemyAttack : MonoBehaviour
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{
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[Header("Config")]
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[SerializeField] private Transform _target;
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[SerializeField] private float _damage = 40f;
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private void Awake()
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{
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_target = FindObjectOfType<PlayerHealth>().transform;
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}
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private void AttackHitEvent()
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{
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if (_target == null) return;
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if (_target.GetComponent<IDamageable>() == null) return;
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Debug.Log($"{transform.name} Hits {_target.transform.name}");
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_target.GetComponent<IDamageable>().ModifyHealth(-_damage);
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}
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} |