FPSGame/Assets/Enemies/IDamageable.cs

19 lines
352 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
interface IDamageable
{
public void ModifyHealth(float _healthChange);
public void SetHealth(float newHealth);
public void SetMaxHealth(float newHealth);
public float GetHealth();
public float GetMaxHealth();
public float GetHealthFactor();
}