FPSGame/Assets/AmmoPickup.cs

28 lines
778 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AmmoPickup : MonoBehaviour
{
[Header("Config")]
[SerializeField] private AmmoType _ammoType;
[SerializeField] private int _pickupAmount;
private void OnTriggerEnter(Collider other)
{
var ammoBelt = other.GetComponentInChildren<AmmoBelt>();
var amountBefore = ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
if (ammoBelt != null)
{
ammoBelt.ModifyBeltCurrentAmmoAmount(_ammoType, _pickupAmount);
}
var amountAfter = ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
if (amountBefore != amountAfter)
{
Destroy(gameObject.transform.parent.gameObject);
}
}
}