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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneLoader : MonoBehaviour
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{
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public void ReloadGame()
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{
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print("Reloading Scene");
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SceneManager.LoadScene(sceneBuildIndex: 0);
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}
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public void QuitGame()
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{
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print("Quitting Game");
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Application.Quit();
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}
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} |