FPSGame/Assets/Pickups/AmmoPickup.cs

25 lines
704 B
C#

using UnityEngine;
public class AmmoPickup : MonoBehaviour
{
[Header("Config")]
[SerializeField] private AmmoType _ammoType;
[SerializeField] private int _pickupAmount;
private void OnTriggerEnter(Collider other)
{
var ammoBelt = other.GetComponentInChildren<AmmoBelt>();
int amountBefore = ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
if (ammoBelt != null)
{
ammoBelt.ModifyBeltCurrentAmmoAmount(_ammoType, _pickupAmount);
}
int amountAfter = ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
if (amountBefore != amountAfter)
{
Destroy(gameObject.transform.parent.gameObject);
}
}
}