Game design

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****Game Name****
TBD
Temporary name: FPSGame
****Game Type****
- FPS
- Defend vital components to space station
- Waves of Enemies
****Game Theme****
Story:
Defend against an invading enemies who have trying to destroy your space station
Art:
Sci-Fi
****Tech Setup****
Platform:
PC/MAC/Linux
Aspect Ratio:
1920x1080 16:9
Input:
Mouse and keyboard
****Game Design Notes****
Player Experience:
- Intense
Core Mechanic:
- Shoot enemies
Core Game loop:
- Collect Ammo
- Shoot enemies
- Clear station of enemies
****Game Features****
Onion Design
Identify your core feature and start there and work your way outward where features decrease in importance.
Write down the most important features of your game
1. First Person Camera movement
2. Raycasting to shoot
3. Enemy move and attack AI
4. Health and damage system
5. Death / gameover
6. Weapon switching
7. Ammo and ammo pickups
8. Flashight and battery pickup
9. Probuilder geometry
Additional Features to consider:
1. Enemy Pathfinding Enemies will nynamically change their path
2. Build Timer Towers take n time to complete when built
3.
4.
5.
By using this method you can answer some questions which often come up as you design you game
here are some examples:
What features should I include in my game?
Where should i start development?
What are my priorities?
What if I run out of time?
When should I stop?