Show the chaseRange with a Gizmo
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@ -28,4 +28,10 @@ public class EnemyAI : MonoBehaviour
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return Vector3.Distance(gameObject.transform.position, targetPosition);
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return Vector3.Distance(gameObject.transform.position, targetPosition);
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}
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}
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void OnDrawGizmosSelected()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(transform.position, chaseRange);
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}
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}
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}
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