.idea gitignore
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@ -71,3 +71,4 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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.idea/.idea.FPSGame/.idea/workspace.xml
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@ -0,0 +1,13 @@
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# Default ignored files
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/shelf/
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workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/modules.xml
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/.idea.FPSGame.iml
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/contentModel.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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@ -1,106 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ChangeListManager">
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<list default="true" id="bdb22010-ab8b-4f81-a400-3af206cf634b" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FPSGame/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FPSGame/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Enemies/Enemy.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Enemies/Enemy.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Enemies/EnemyAI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Enemies/EnemyAI.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Enemies/EnemyAttack.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Enemies/EnemyAttack.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Enemies/EnemyHealth.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Enemies/EnemyHealth.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Enemies/IDamageable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Enemies/IDamageable.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/PlayerHealth.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PlayerHealth.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Weapons/Weapon.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Weapons/Weapon.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectVersion.txt" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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<option name="LAST_RESOLUTION" value="IGNORE" />
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</component>
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<component name="MarkdownSettingsMigration">
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<option name="stateVersion" value="1" />
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</component>
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<component name="ProjectId" id="2EtzxxFYlUOIqVFYTogDP9maA9y" />
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"Discover.Launch.Via.Unity": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"WebServerToolWindowFactoryState": "false",
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"nodejs_package_manager_path": "npm",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="UnitTests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="C:\Unity\Editors\2021.3.11f1\Editor\Unity.exe" />
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<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath G:\Hobby\Programmering\Unity\FPSGame -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
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<option name="WORKING_DIRECTORY" value="G:\Hobby\Programmering\Unity\FPSGame" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor & Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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<option name="projectPathOnTarget" />
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<option name="selectedOptions">
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<list />
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</option>
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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<option name="projectPathOnTarget" />
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<option name="selectedOptions">
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<list />
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</option>
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<method v="2" />
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</configuration>
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</component>
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<component name="TaskManager">
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<task active="true" id="Default" summary="Default task">
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<changelist id="bdb22010-ab8b-4f81-a400-3af206cf634b" name="Changes" comment="" />
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<created>1663429919235</created>
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<option name="number" value="Default" />
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<option name="presentableId" value="Default" />
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<updated>1663429919235</updated>
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<workItem from="1663429923332" duration="83000" />
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<workItem from="1663438544094" duration="1808000" />
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<workItem from="1664652186382" duration="113000" />
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<workItem from="1665762023008" duration="2051000" />
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<workItem from="1665764241597" duration="325000" />
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</task>
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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<option name="version" value="3" />
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</component>
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<component name="UnityCheckinConfiguration" checkUnsavedScenes="true" />
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<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
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<component name="UnityUnitTestConfiguration" currentTestLauncher="EditMode" />
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<component name="Vcs.Log.Tabs.Properties">
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<option name="TAB_STATES">
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<map>
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<entry key="MAIN">
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<value>
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<State />
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</value>
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</entry>
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</map>
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</option>
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</component>
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<component name="VcsManagerConfiguration">
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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</component>
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</project>
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