Added FaceTarget method

This commit is contained in:
Stedd 2022-10-14 18:25:34 +02:00
parent 74a95468a5
commit 79127c8dac
1 changed files with 8 additions and 0 deletions

View File

@ -75,6 +75,7 @@ public class EnemyAI : MonoBehaviour
private void AttackTarget() private void AttackTarget()
{ {
_animator.SetBool(AttackAnimation, true); _animator.SetBool(AttackAnimation, true);
FaceTarget();
//print("Die Human!"); //print("Die Human!");
} }
@ -93,6 +94,13 @@ public class EnemyAI : MonoBehaviour
return Vector3.Distance(gameObject.transform.position, targetPosition); return Vector3.Distance(gameObject.transform.position, targetPosition);
} }
private void FaceTarget()
{
Vector3 direction = (_target.position - transform.position).normalized;
Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z));
transform.rotation = Quaternion.Slerp(transform.rotation, lookRotation, Time.deltaTime * _rotationSpeed);
}
void OnDrawGizmosSelected() void OnDrawGizmosSelected()
{ {
Gizmos.color = Color.red; Gizmos.color = Color.red;