Implemented multiple ammo types
This commit is contained in:
parent
8608d27d67
commit
34099af405
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@ -0,0 +1,79 @@
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using System;
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using System.ComponentModel;
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using System.Linq;
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using UnityEngine;
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public enum AmmoType
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{
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[Description("1A")]
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CrossbowBolt,
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[Description("5.56mm")]
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Five_FiveSix,
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[Description("9mm")]
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Nine,
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[Description("11.5mm")]
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Eleven_Five,
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}
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public class AmmoBelt : MonoBehaviour
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{
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[Serializable] private class AmmoSlot
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{
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[field: SerializeField] public AmmoType AmmoType { get; set; }
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[field: SerializeField] public int MaxBeltAmmoAmount { get; set; }
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[field: SerializeField] public int CurrentBeltAmmoAmount { get; set; }
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}
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[SerializeField] private AmmoSlot[] _ammoSlots;
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private void Awake()
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{
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InitializeAmmoBelt();
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}
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private void InitializeAmmoBelt()
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{
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foreach (AmmoSlot ammoSlot in _ammoSlots)
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{
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ammoSlot.CurrentBeltAmmoAmount = ammoSlot.MaxBeltAmmoAmount;
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}
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}
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public int GetBeltCurrentAmmoAmount(AmmoType ammoType)
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{
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return (from ammoSlot in _ammoSlots
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where ammoType == ammoSlot.AmmoType
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select ammoSlot.CurrentBeltAmmoAmount)
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.FirstOrDefault();
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}
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public int GetBeltMaxAmmoAmount(AmmoType ammoType)
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{
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return (from ammoSlot in _ammoSlots
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where ammoType == ammoSlot.AmmoType
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select ammoSlot.MaxBeltAmmoAmount)
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.FirstOrDefault();
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}
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public void SetBeltCurrentAmmoAmount(AmmoType ammoType, int value)
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{
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foreach (AmmoSlot ammoSlot in _ammoSlots)
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{
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if (ammoType == ammoSlot.AmmoType)
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{
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ammoSlot.CurrentBeltAmmoAmount = value;
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}
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}
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}
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public void ModifyBeltCurrentAmmoAmount(AmmoType ammoType, int value)
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{
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foreach (AmmoSlot ammoSlot in _ammoSlots)
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{
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if (ammoType == ammoSlot.AmmoType)
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{
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ammoSlot.CurrentBeltAmmoAmount += value;
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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- <AmmoType>k__BackingField: 0
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<MaxBeltAmmoAmount>k__BackingField: 10
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<CurrentBeltAmmoAmount>k__BackingField: 0
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- <AmmoType>k__BackingField: 2
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<MaxBeltAmmoAmount>k__BackingField: 30
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<CurrentBeltAmmoAmount>k__BackingField: 0
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- <AmmoType>k__BackingField: 1
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<MaxBeltAmmoAmount>k__BackingField: 200
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<CurrentBeltAmmoAmount>k__BackingField: 0
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<MaxBeltAmmoAmount>k__BackingField: 15
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@ -1,26 +1,23 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ammo : MonoBehaviour
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{
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[Header("Config")]
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[SerializeField] private int _ammoType;
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[SerializeField] private int _maxBeltAmmoAmount;
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[SerializeField] private AmmoType _ammoType;
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[SerializeField] private int _maxMagAmmoAmount;
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[Header("State")]
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[SerializeField] private int _currentBeltAmmoAmount;
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[SerializeField] private int _currentMagAmmoAmount;
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[Header("Connections")]
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[SerializeField] private AmmoBelt _ammoBelt;
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[SerializeField] private FloatVariable _S_currentBeltAmmoAmount;
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[SerializeField] private FloatVariable _S_currentMagAmmoAmount;
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private void Awake()
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{
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_currentBeltAmmoAmount = _maxBeltAmmoAmount;
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_ammoBelt = GetComponentInParent<AmmoBelt>();
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_currentMagAmmoAmount = _maxMagAmmoAmount;
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}
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@ -31,7 +28,7 @@ public class Ammo : MonoBehaviour
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#region Public Properties
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public int AmmoType
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public AmmoType AmmoType
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{
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get => _ammoType;
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set => _ammoType = value;
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@ -57,15 +54,15 @@ public class Ammo : MonoBehaviour
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{
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int diff = _maxMagAmmoAmount - _currentMagAmmoAmount;
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print(diff);
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if (diff < _currentBeltAmmoAmount)
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if (diff < _ammoBelt.GetBeltCurrentAmmoAmount(_ammoType))
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{
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_currentBeltAmmoAmount -= diff;
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_ammoBelt.ModifyBeltCurrentAmmoAmount(_ammoType, -diff);
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_currentMagAmmoAmount += diff;
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}
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else
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{
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_currentMagAmmoAmount += _currentBeltAmmoAmount;
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_currentBeltAmmoAmount = 0;
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_currentMagAmmoAmount += _ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
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_ammoBelt.SetBeltCurrentAmmoAmount(_ammoType, 0);
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}
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AmmoUpdate();
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public float GetBeltAmmoFactor()
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{
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return _currentBeltAmmoAmount / (float)_maxBeltAmmoAmount;
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return _ammoBelt.GetBeltCurrentAmmoAmount(_ammoType) / (float)_ammoBelt.GetBeltMaxAmmoAmount(_ammoType);
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}
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#endregion
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private void AmmoUpdate()
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{
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_S_currentBeltAmmoAmount.Value = _currentBeltAmmoAmount;
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_S_currentBeltAmmoAmount.Value = _ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
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_S_currentMagAmmoAmount.Value = _currentMagAmmoAmount;
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}
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}
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m_Name:
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_ammoType: 0
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_index: 0
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m_Name:
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_ammoType: 1
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_maxBeltAmmoAmount: 10
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_ammoType: 0
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_maxMagAmmoAmount: 1
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_currentBeltAmmoAmount: 0
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_currentMagAmmoAmount: 0
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_S_currentBeltAmmoAmount: {fileID: 11400000, guid: f19d1fc1d5102a545800f4f8273640b1, type: 2}
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_S_currentMagAmmoAmount: {fileID: 11400000, guid: 9a77ec14c64717643bed1c6e7a3885ae, type: 2}
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m_Name:
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_ammoType: 2
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_index: 0
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_range: 100
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_weaponDamage: 50
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_timeBetweenShots: 1
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_weaponDamage: 25
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_timeBetweenShots: 0.5
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_timeBetweenReloads: 1.5
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_ammoType: 3
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_maxBeltAmmoAmount: 20
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_ammoType: 2
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_maxMagAmmoAmount: 4
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_currentBeltAmmoAmount: 0
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_currentMagAmmoAmount: 0
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|
||||
_S_currentMagAmmoAmount: {fileID: 11400000, guid: 9a77ec14c64717643bed1c6e7a3885ae, type: 2}
|
||||
|
|
|
@ -48,11 +48,12 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 01ef216392c8f33409f2efcd91f4e510, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_ammoType: 1
|
||||
_index: 0
|
||||
_range: 100
|
||||
_weaponDamage: 4
|
||||
_timeBetweenShots: 0.1
|
||||
_timeBetweenReloads: 0
|
||||
_timeBetweenReloads: 1.5
|
||||
_fpCamera: {fileID: 0}
|
||||
_muzzleFlash: {fileID: 0}
|
||||
_bulletImpact: {fileID: 252487699782519274, guid: 82851982cb47c134a8403ffcb052b9d2, type: 3}
|
||||
|
@ -70,11 +71,10 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 97c35481a551c3a4d9d5f0e3fe13a03d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_ammoType: 2
|
||||
_maxBeltAmmoAmount: 300
|
||||
_ammoType: 1
|
||||
_maxMagAmmoAmount: 45
|
||||
_currentBeltAmmoAmount: 0
|
||||
_currentMagAmmoAmount: 0
|
||||
_ammoBelt: {fileID: 0}
|
||||
_S_currentBeltAmmoAmount: {fileID: 11400000, guid: f19d1fc1d5102a545800f4f8273640b1, type: 2}
|
||||
_S_currentMagAmmoAmount: {fileID: 11400000, guid: 9a77ec14c64717643bed1c6e7a3885ae, type: 2}
|
||||
--- !u!114 &1366121443174139284
|
||||
|
|
|
@ -50,13 +50,17 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 01ef216392c8f33409f2efcd91f4e510, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_ammoType: 3
|
||||
_index: 0
|
||||
_range: 100
|
||||
_weaponDamage: 25
|
||||
_timeBetweenShots: 0.5
|
||||
_weaponDamage: 50
|
||||
_timeBetweenShots: 1
|
||||
_timeBetweenReloads: 1.5
|
||||
_fpCamera: {fileID: 0}
|
||||
_muzzleFlash: {fileID: 6070271853189258210}
|
||||
_bulletImpact: {fileID: 252487699782519274, guid: 82851982cb47c134a8403ffcb052b9d2, type: 3}
|
||||
_ammo: {fileID: 8817107657672854186}
|
||||
_canShoot: 0
|
||||
--- !u!114 &8817107657672854186
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -69,11 +73,10 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 97c35481a551c3a4d9d5f0e3fe13a03d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_ammoType: 0
|
||||
_maxBeltAmmoAmount: 45
|
||||
_ammoType: 3
|
||||
_maxMagAmmoAmount: 7
|
||||
_currentBeltAmmoAmount: 0
|
||||
_currentMagAmmoAmount: 3
|
||||
_ammoBelt: {fileID: 0}
|
||||
_S_currentBeltAmmoAmount: {fileID: 11400000, guid: f19d1fc1d5102a545800f4f8273640b1, type: 2}
|
||||
_S_currentMagAmmoAmount: {fileID: 11400000, guid: 9a77ec14c64717643bed1c6e7a3885ae, type: 2}
|
||||
--- !u!114 &3637412066234339666
|
||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
public class Weapon : MonoBehaviour
|
||||
{
|
||||
[Header("Config")]
|
||||
[SerializeField] private int _index;
|
||||
[SerializeField] private AmmoType _ammoType;
|
||||
[SerializeField] private float _range = 100f;
|
||||
[SerializeField] private float _weaponDamage = 25f;
|
||||
[SerializeField] private float _timeBetweenShots;
|
||||
|
@ -18,6 +18,7 @@ public class Weapon : MonoBehaviour
|
|||
[SerializeField] private Ammo _ammo;
|
||||
|
||||
[Header("State")]
|
||||
[SerializeField] private int _index;
|
||||
[SerializeField] private bool _canShoot;
|
||||
|
||||
private void Awake()
|
||||
|
|
Loading…
Reference in New Issue