parent
e6ad4a32d7
commit
2dbd212481
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@ -1,3 +1,5 @@
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using System;
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using Unity.VisualScripting.Dependencies.NCalc;
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using UnityEngine;
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED
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#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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@ -14,12 +16,26 @@ namespace StarterAssets
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public bool _sprint;
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public bool _sprint;
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[Header("Movement Settings")]
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[Header("Movement Settings")]
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[SerializeField] private float _mouseScale;
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public bool _analogMovement;
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public bool _analogMovement;
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[Header("Mouse Cursor Settings")]
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[Header("Mouse Cursor Settings")]
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public bool _cursorLocked = true;
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public bool _cursorLocked = true;
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public bool _cursorInputForLook = true;
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public bool _cursorInputForLook = true;
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public float MouseScale
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{
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get => _mouseScale;
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set => _mouseScale = value;
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}
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private void OnEnable()
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{
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_mouseScale = 1;
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_cursorLocked = true;
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SetCursorState();
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}
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#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED
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#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED
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public void OnMove(InputValue value)
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public void OnMove(InputValue value)
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{
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{
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@ -32,7 +48,7 @@ namespace StarterAssets
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{
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{
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if (Time.timeScale > 0)
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if (Time.timeScale > 0)
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{
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{
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LookInput(value.Get<Vector2>());
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LookInput(_mouseScale * value.Get<Vector2>());
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}
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}
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else
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else
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{
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{
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@ -58,12 +74,6 @@ namespace StarterAssets
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}
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}
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#endif
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#endif
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private void OnEnable()
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{
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_cursorLocked = true;
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SetCursorState();
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}
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public void MoveInput(Vector2 newMoveDirection)
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public void MoveInput(Vector2 newMoveDirection)
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{
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{
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_move = newMoveDirection;
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_move = newMoveDirection;
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@ -1,5 +1,6 @@
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using System;
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using System;
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using Cinemachine;
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using Cinemachine;
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using StarterAssets;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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@ -9,13 +10,17 @@ public class WeaponZoom : MonoBehaviour
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{
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{
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[Header("Configuration")]
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[Header("Configuration")]
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[SerializeField] private float _fovNormal;
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[SerializeField] private float _fovNormal;
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[SerializeField] private float _senseNormal;
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[SerializeField] private float _fovZoom;
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[SerializeField] private float _fovZoom;
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[SerializeField] private float _senseZoom;
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[SerializeField] private StarterAssetsInputs _input;
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[Header("State")]
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[Header("State")]
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[SerializeField] private CinemachineVirtualCamera _camera;
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[SerializeField] private CinemachineVirtualCamera _camera;
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[SerializeField] private bool _zoomedIn;
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[SerializeField] private bool _zoomedIn;
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private void OnEnable()
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private void OnEnable()
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{
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{
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_input = GetComponent<StarterAssetsInputs>();
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_camera = FindObjectOfType<CinemachineVirtualCamera>();
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_camera = FindObjectOfType<CinemachineVirtualCamera>();
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Debug.Assert(_camera != null, nameof(_camera) + " != null");
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Debug.Assert(_camera != null, nameof(_camera) + " != null");
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_fovNormal = _camera.m_Lens.FieldOfView;
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_fovNormal = _camera.m_Lens.FieldOfView;
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@ -23,18 +28,18 @@ public class WeaponZoom : MonoBehaviour
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private void Update()
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private void Update()
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{
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{
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if (Mouse.current.rightButton.wasPressedThisFrame)
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if (!Mouse.current.rightButton.wasPressedThisFrame) return;
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{
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_zoomedIn = !_zoomedIn;
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_zoomedIn = !_zoomedIn;
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}
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if (_zoomedIn)
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if (_zoomedIn)
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{
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{
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_input.MouseScale = _senseZoom;
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_camera.m_Lens.FieldOfView = _fovZoom;
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_camera.m_Lens.FieldOfView = _fovZoom;
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}
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}
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else
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else
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{
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{
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_input.MouseScale = _senseNormal;
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_camera.m_Lens.FieldOfView = _fovNormal;
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_camera.m_Lens.FieldOfView = _fovNormal;
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}
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}
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}
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}
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}
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}
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