Added animation

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Stedd 2022-07-25 17:14:46 +02:00
parent b12816fa80
commit 25acbaacf3
11 changed files with 1750 additions and 1 deletions

8
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@ -12,9 +12,11 @@ public class EnemyAI : MonoBehaviour
[SerializeField] private bool isProvoked = false; [SerializeField] private bool isProvoked = false;
private NavMeshAgent navMeshAgent; private NavMeshAgent navMeshAgent;
private Animator _animator;
void Start() void Start()
{ {
navMeshAgent = GetComponent<NavMeshAgent>(); navMeshAgent = GetComponent<NavMeshAgent>();
_animator = GetComponent<Animator>();
} }
void Update() void Update()
@ -39,24 +41,32 @@ public class EnemyAI : MonoBehaviour
{ {
AttackTarget(); AttackTarget();
} }
else else if(isProvoked)
{ {
FollowTarget(); FollowTarget();
} }
else
{
Idle();
}
} }
private void FollowTarget() private void FollowTarget()
{ {
_animator.SetTrigger("Move");
_animator.SetBool("Attack", false);
navMeshAgent.SetDestination(target.position); navMeshAgent.SetDestination(target.position);
} }
private void AttackTarget() private void AttackTarget()
{ {
_animator.SetBool("Attack", true);
print("Die Human!"); print("Die Human!");
} }
private void Idle() private void Idle()
{ {
_animator.SetTrigger("Idle");
} }
private void SetStopDistance(float stopDistance) private void SetStopDistance(float stopDistance)

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