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6e4fa92d3a
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27339bdda4
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@ -1,84 +1,34 @@
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using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
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public class ComputeController : MonoBehaviour
|
public class ComputeController : MonoBehaviour
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{
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{
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[Header("Connections")]
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[SerializeField] private ComputeShader _computeShader;
|
[SerializeField] private ComputeShader _computeShader;
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[SerializeField] private Texture2D _inputTexture;
|
[SerializeField] private Texture2D _inputTexture;
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[SerializeField] private RenderTexture _resultTexture;
|
[SerializeField] private RenderTexture _resultTexture;
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[SerializeField] private Material _resultMaterial;
|
|
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|
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[Header("State")]
|
|
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[SerializeField] private int _width;
|
|
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[SerializeField] private int _height;
|
|
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[SerializeField] private float _sin;
|
|
||||||
|
|
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private int _kernelHandle;
|
private int _kernelHandle;
|
||||||
private const int NumThreadX = 8;
|
|
||||||
private const int NumThreadY = 8;
|
|
||||||
|
|
||||||
#region ShaderVariables
|
|
||||||
|
|
||||||
private static readonly int Result = Shader.PropertyToID("result");
|
private static readonly int Result = Shader.PropertyToID("result");
|
||||||
private static readonly int SourceTexture = Shader.PropertyToID("source_texture");
|
private static readonly int SourceTexture = Shader.PropertyToID("source_texture");
|
||||||
private static readonly int SinScaled = Shader.PropertyToID("sin_scaled");
|
|
||||||
private static readonly int MainTex = Shader.PropertyToID("_MainTex");
|
|
||||||
|
|
||||||
#endregion
|
private void Start()
|
||||||
|
|
||||||
#region Start
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
{
|
||||||
InitializeTextures();
|
_kernelHandle = _computeShader.FindKernel("cs_main");
|
||||||
|
|
||||||
InitializeShader();
|
_resultTexture = new(512, 512, 24);
|
||||||
|
|
||||||
RunComputeShader();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitializeTextures()
|
|
||||||
{
|
|
||||||
_width = _inputTexture.width;
|
|
||||||
_height = _inputTexture.height;
|
|
||||||
_resultTexture = new(_width, _height, 24);
|
|
||||||
_resultTexture.name = "ResultTexture";
|
_resultTexture.name = "ResultTexture";
|
||||||
_resultTexture.enableRandomWrite = true;
|
_resultTexture.enableRandomWrite = true;
|
||||||
_resultTexture.Create();
|
_resultTexture.Create();
|
||||||
|
|
||||||
_resultMaterial.SetTexture(MainTex, _resultTexture);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitializeShader()
|
|
||||||
{
|
|
||||||
_kernelHandle = _computeShader.FindKernel("cs_main");
|
|
||||||
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
|
|
||||||
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
|
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
|
||||||
RunComputeShader();
|
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
|
||||||
|
|
||||||
|
_computeShader.Dispatch(_kernelHandle, _resultTexture.width / 8, _resultTexture.height / 8, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
private void OnGUI()
|
||||||
|
|
||||||
#region Update
|
|
||||||
|
|
||||||
// private void Update()
|
|
||||||
// {
|
|
||||||
// ShaderUpdate();
|
|
||||||
//
|
|
||||||
// _resultMaterial.mainTexture = _resultTexture;
|
|
||||||
// }
|
|
||||||
|
|
||||||
private void ShaderUpdate()
|
|
||||||
{
|
{
|
||||||
_sin = (Mathf.Sin(Time.unscaledTime) + 1) / 2;
|
GUI.DrawTexture(new Rect(0, 0, _resultTexture.width, _resultTexture.height), _resultTexture);
|
||||||
_computeShader.SetFloat(SinScaled, _sin);
|
GUI.DrawTexture(new Rect(0, 0, _inputTexture.width, _inputTexture.height), _inputTexture);
|
||||||
RunComputeShader();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RunComputeShader()
|
|
||||||
{
|
|
||||||
_computeShader.Dispatch(_kernelHandle, _width / NumThreadX, _height / NumThreadY, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
}
|
|
@ -1,14 +1,16 @@
|
||||||
#pragma kernel cs_main
|
#pragma kernel cs_main
|
||||||
|
|
||||||
Texture2D source_texture;
|
// The output texture
|
||||||
RWTexture2D<float4> result;
|
RWTexture2D<float4> result;
|
||||||
|
|
||||||
float sin_scaled;
|
// Input texture
|
||||||
|
Texture2D<float4> source_texture;
|
||||||
|
|
||||||
[numthreads(8, 8, 1)]
|
[numthreads(8, 8, 1)]
|
||||||
void cs_main(uint3 id : SV_DispatchThreadID)
|
void cs_main(uint3 id : SV_DispatchThreadID)
|
||||||
{
|
{
|
||||||
float4 color = source_texture[id.xy];
|
float4 color = source_texture[id.xy];
|
||||||
color.rgb = color.rgb * sin_scaled;
|
color.rgb = 1 - color.rgb;
|
||||||
|
//color.rgb = float4(0, 1, 1, 0);
|
||||||
result[id.xy] = color;
|
result[id.xy] = color;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,38 +0,0 @@
|
||||||
#pragma kernel cs_main
|
|
||||||
|
|
||||||
Texture2D source_texture;
|
|
||||||
RWTexture2D<float4> result;
|
|
||||||
|
|
||||||
[numthreads(8, 8, 1)]
|
|
||||||
void cs_main(uint3 id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
//Define a basic 3x3 Gaussian kernel (just for illustration)
|
|
||||||
// float3x3 kernel = {
|
|
||||||
// {7, 1, 1},
|
|
||||||
// {1, 20, 1},
|
|
||||||
// {1, 1, 7}
|
|
||||||
// };
|
|
||||||
|
|
||||||
float3x3 kernel = {
|
|
||||||
{ 1, 2, 1 },
|
|
||||||
{ 2, 4, 2 },
|
|
||||||
{ 1, 2, 1 }
|
|
||||||
};
|
|
||||||
|
|
||||||
// Normalize kernel
|
|
||||||
//kernel /= 7+1+1+1+20+1+1+1+7;
|
|
||||||
kernel /= 16;
|
|
||||||
|
|
||||||
float4 sum = float4(0, 0, 0, 0);
|
|
||||||
|
|
||||||
// Convolution: Multiply the surrounding pixels with the kernel and sum them
|
|
||||||
for (int y = -1; y <= 1; y++)
|
|
||||||
{
|
|
||||||
for (int x = -1; x <= 1; x++)
|
|
||||||
{
|
|
||||||
sum += source_texture[id.xy + uint2(x, y)] * kernel[x + 1][y + 1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
result[id.xy] = sum;
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
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fileFormatVersion: 2
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guid: c35861df311fdba4e850d9c8a49c65df
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: ade3ff1d1fcd4f74fa505916b0336bde
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Before Width: | Height: | Size: 91 KiB |
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@ -1,127 +0,0 @@
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fileFormatVersion: 2
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guid: ac4ea20a37b3d4943b8889efe1821948
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
|
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serializedVersion: 12
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
|
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linearTexture: 0
|
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fadeOut: 0
|
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borderMipMap: 0
|
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mipMapsPreserveCoverage: 0
|
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 0
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wrapV: 0
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wrapW: 0
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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buildTarget: Standalone
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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name: Ultra
|
||||||
pixelLightCount: 4
|
pixelLightCount: 4
|
||||||
shadows: 2
|
shadows: 2
|
||||||
|
@ -263,21 +193,17 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
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||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
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shadowmaskMode: 1
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shadowmaskMode: 1
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skinWeights: 4
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blendWeights: 4
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globalTextureMipmapLimit: 0
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textureQuality: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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antiAliasing: 2
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softParticles: 1
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softParticles: 1
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softVegetation: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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vSyncCount: 1
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realtimeGICPUUsage: 100
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lodBias: 2
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lodBias: 2
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maximumLODLevel: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMemoryBudget: 512
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@ -289,18 +215,7 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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m_PerPlatformDefaultQuality:
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Android: 2
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Android: 2
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Lumin: 5
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Lumin: 5
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@ -1,16 +0,0 @@
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@ -1,15 +0,0 @@
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Loading…
Reference in New Issue