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@ -1,34 +1,84 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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public class ComputeController : MonoBehaviour
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{
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[Header("Connections")]
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[SerializeField] private ComputeShader _computeShader;
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[SerializeField] private Texture2D _inputTexture;
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[SerializeField] private RenderTexture _resultTexture;
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[SerializeField] private Material _resultMaterial;
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[Header("State")]
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[SerializeField] private int _width;
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[SerializeField] private int _height;
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[SerializeField] private float _sin;
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private int _kernelHandle;
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private const int NumThreadX = 8;
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private const int NumThreadY = 8;
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#region ShaderVariables
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private static readonly int Result = Shader.PropertyToID("result");
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private static readonly int SourceTexture = Shader.PropertyToID("source_texture");
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private static readonly int SinScaled = Shader.PropertyToID("sin_scaled");
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private static readonly int MainTex = Shader.PropertyToID("_MainTex");
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private void Start()
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#endregion
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#region Start
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private void OnEnable()
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{
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_kernelHandle = _computeShader.FindKernel("cs_main");
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InitializeTextures();
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_resultTexture = new(512, 512, 24);
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InitializeShader();
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RunComputeShader();
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}
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private void InitializeTextures()
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{
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_width = _inputTexture.width;
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_height = _inputTexture.height;
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_resultTexture = new(_width, _height, 24);
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_computeShader.Dispatch(_kernelHandle, _resultTexture.width / 8, _resultTexture.height / 8, 1);
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_resultMaterial.SetTexture(MainTex, _resultTexture);
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}
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private void OnGUI()
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private void InitializeShader()
|
||||
{
|
||||
GUI.DrawTexture(new Rect(0, 0, _resultTexture.width, _resultTexture.height), _resultTexture);
|
||||
GUI.DrawTexture(new Rect(0, 0, _inputTexture.width, _inputTexture.height), _inputTexture);
|
||||
_kernelHandle = _computeShader.FindKernel("cs_main");
|
||||
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
|
||||
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
|
||||
RunComputeShader();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update
|
||||
|
||||
// private void Update()
|
||||
// {
|
||||
// ShaderUpdate();
|
||||
//
|
||||
// _resultMaterial.mainTexture = _resultTexture;
|
||||
// }
|
||||
|
||||
private void ShaderUpdate()
|
||||
{
|
||||
_sin = (Mathf.Sin(Time.unscaledTime) + 1) / 2;
|
||||
_computeShader.SetFloat(SinScaled, _sin);
|
||||
RunComputeShader();
|
||||
}
|
||||
|
||||
private void RunComputeShader()
|
||||
{
|
||||
_computeShader.Dispatch(_kernelHandle, _width / NumThreadX, _height / NumThreadY, 1);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -1,16 +1,14 @@
|
|||
#pragma kernel cs_main
|
||||
|
||||
// The output texture
|
||||
Texture2D source_texture;
|
||||
RWTexture2D<float4> result;
|
||||
|
||||
// Input texture
|
||||
Texture2D<float4> source_texture;
|
||||
float sin_scaled;
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void cs_main(uint3 id : SV_DispatchThreadID)
|
||||
{
|
||||
float4 color = source_texture[id.xy];
|
||||
color.rgb = 1 - color.rgb;
|
||||
//color.rgb = float4(0, 1, 1, 0);
|
||||
color.rgb = color.rgb * sin_scaled;
|
||||
result[id.xy] = color;
|
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}
|
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|
|
|
@ -0,0 +1,38 @@
|
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#pragma kernel cs_main
|
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||||
Texture2D source_texture;
|
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RWTexture2D<float4> result;
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void cs_main(uint3 id : SV_DispatchThreadID)
|
||||
{
|
||||
//Define a basic 3x3 Gaussian kernel (just for illustration)
|
||||
// float3x3 kernel = {
|
||||
// {7, 1, 1},
|
||||
// {1, 20, 1},
|
||||
// {1, 1, 7}
|
||||
// };
|
||||
|
||||
float3x3 kernel = {
|
||||
{ 1, 2, 1 },
|
||||
{ 2, 4, 2 },
|
||||
{ 1, 2, 1 }
|
||||
};
|
||||
|
||||
// Normalize kernel
|
||||
//kernel /= 7+1+1+1+20+1+1+1+7;
|
||||
kernel /= 16;
|
||||
|
||||
float4 sum = float4(0, 0, 0, 0);
|
||||
|
||||
// Convolution: Multiply the surrounding pixels with the kernel and sum them
|
||||
for (int y = -1; y <= 1; y++)
|
||||
{
|
||||
for (int x = -1; x <= 1; x++)
|
||||
{
|
||||
sum += source_texture[id.xy + uint2(x, y)] * kernel[x + 1][y + 1];
|
||||
}
|
||||
}
|
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|
||||
result[id.xy] = sum;
|
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}
|
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@ -0,0 +1,7 @@
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guid: c35861df311fdba4e850d9c8a49c65df
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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guid: ade3ff1d1fcd4f74fa505916b0336bde
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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fadeOut: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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mipmaps:
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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bumpmap:
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seamlessCubemap: 0
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textureFormat: 1
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buildTarget: Server
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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indices:
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mipmapLimitGroupName:
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@ -2,6 +2,7 @@
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"dependencies": {
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"com.unity.feature.development": "1.0.1",
|
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"com.unity.ide.rider": "3.0.25",
|
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"com.unity.render-pipelines.universal": "14.0.8",
|
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"com.unity.textmeshpro": "3.0.6",
|
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"com.unity.ugui": "1.0.0",
|
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"com.unity.modules.ai": "1.0.0",
|
||||
|
|
|
@ -1,5 +1,14 @@
|
|||
{
|
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"dependencies": {
|
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"com.unity.burst": {
|
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"version": "1.8.8",
|
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"depth": 1,
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"source": "registry",
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"dependencies": {
|
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"com.unity.mathematics": "1.2.1"
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},
|
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"url": "https://packages.unity.com"
|
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},
|
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"com.unity.editorcoroutines": {
|
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"version": "1.0.0",
|
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"depth": 1,
|
||||
|
@ -53,6 +62,13 @@
|
|||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.2.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
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"dependencies": {},
|
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"url": "https://packages.unity.com"
|
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},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
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|
@ -60,6 +76,35 @@
|
|||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "14.0.8",
|
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"depth": 1,
|
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"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.render-pipelines.universal": {
|
||||
"version": "14.0.8",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.2.1",
|
||||
"com.unity.burst": "1.8.4",
|
||||
"com.unity.render-pipelines.core": "14.0.8",
|
||||
"com.unity.shadergraph": "14.0.8"
|
||||
}
|
||||
},
|
||||
"com.unity.searcher": {
|
||||
"version": "4.9.2",
|
||||
"depth": 2,
|
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"source": "registry",
|
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"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
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},
|
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"com.unity.settings-manager": {
|
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"version": "2.0.1",
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"depth": 2,
|
||||
|
@ -67,6 +112,15 @@
|
|||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
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"com.unity.shadergraph": {
|
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"version": "14.0.8",
|
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"depth": 1,
|
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"source": "builtin",
|
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"dependencies": {
|
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"com.unity.render-pipelines.core": "14.0.8",
|
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"com.unity.searcher": "4.9.2"
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 1,
|
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|
|
|
@ -3,7 +3,7 @@
|
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--- !u!30 &1
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@ -13,9 +13,6 @@ GraphicsSettings:
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@ -36,9 +34,9 @@ GraphicsSettings:
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Loading…
Reference in New Issue