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10 Commits

Author SHA1 Message Date
Stedd 6e4fa92d3a Trigger OnEnable 2023-10-08 12:27:31 +02:00
Stedd d5a51ad617 made shader that blurs image using a 3x3 kernel 2023-10-08 03:27:17 +02:00
Stedd 6e411c2a0d Rendering result on a quad 2023-10-08 02:58:03 +02:00
Stedd f0a33e7900 Activated URP 2023-10-08 02:39:23 +02:00
Stedd d7fa3c70db Project organization
*Created texture folder
*Moved texture to folder
2023-10-08 02:32:55 +02:00
Stedd 7c40610ef5 added URP 2023-10-08 02:31:05 +02:00
Stedd 92a46ea5e0 cleanup 2023-10-08 02:28:17 +02:00
Stedd 3378a181a8 passing a variable to the shader 2023-10-08 02:17:41 +02:00
Stedd cf05fcb207 inverting color on image 2023-10-08 01:54:45 +02:00
Stedd 4924f9abe5 trying to scale the result 2023-10-08 01:46:49 +02:00
32 changed files with 1411 additions and 87 deletions

8
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View File

@ -1,34 +1,84 @@
using UnityEngine;
using UnityEngine.Serialization;
public class ComputeController : MonoBehaviour
{
[Header("Connections")]
[SerializeField] private ComputeShader _computeShader;
[SerializeField] private Texture2D _inputTexture;
[SerializeField] private RenderTexture _resultTexture;
[SerializeField] private Material _resultMaterial;
[Header("State")]
[SerializeField] private int _width;
[SerializeField] private int _height;
[SerializeField] private float _sin;
private int _kernelHandle;
private const int NumThreadX = 8;
private const int NumThreadY = 8;
#region ShaderVariables
private static readonly int Result = Shader.PropertyToID("result");
private static readonly int SourceTexture = Shader.PropertyToID("source_texture");
private static readonly int SinScaled = Shader.PropertyToID("sin_scaled");
private static readonly int MainTex = Shader.PropertyToID("_MainTex");
private void Start()
#endregion
#region Start
private void OnEnable()
{
_kernelHandle = _computeShader.FindKernel("cs_main");
InitializeTextures();
_resultTexture = new(512, 512, 24);
InitializeShader();
RunComputeShader();
}
private void InitializeTextures()
{
_width = _inputTexture.width;
_height = _inputTexture.height;
_resultTexture = new(_width, _height, 24);
_resultTexture.name = "ResultTexture";
_resultTexture.enableRandomWrite = true;
_resultTexture.Create();
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
_computeShader.Dispatch(_kernelHandle, _resultTexture.width / 8, _resultTexture.height / 8, 1);
_resultMaterial.SetTexture(MainTex, _resultTexture);
}
private void OnGUI()
private void InitializeShader()
{
GUI.DrawTexture(new Rect(0, 0, _resultTexture.width, _resultTexture.height), _resultTexture);
GUI.DrawTexture(new Rect(0, 0, _inputTexture.width, _inputTexture.height), _inputTexture);
_kernelHandle = _computeShader.FindKernel("cs_main");
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
RunComputeShader();
}
#endregion
#region Update
// private void Update()
// {
// ShaderUpdate();
//
// _resultMaterial.mainTexture = _resultTexture;
// }
private void ShaderUpdate()
{
_sin = (Mathf.Sin(Time.unscaledTime) + 1) / 2;
_computeShader.SetFloat(SinScaled, _sin);
RunComputeShader();
}
private void RunComputeShader()
{
_computeShader.Dispatch(_kernelHandle, _width / NumThreadX, _height / NumThreadY, 1);
}
#endregion
}

View File

@ -1,16 +1,14 @@
#pragma kernel cs_main
// The output texture
Texture2D source_texture;
RWTexture2D<float4> result;
// Input texture
Texture2D<float4> source_texture;
float sin_scaled;
[numthreads(8, 8, 1)]
void cs_main(uint3 id : SV_DispatchThreadID)
{
float4 color = source_texture[id.xy];
color.rgb = 1 - color.rgb;
//color.rgb = float4(0, 1, 1, 0);
color.rgb = color.rgb * sin_scaled;
result[id.xy] = color;
}

View File

@ -0,0 +1,38 @@
#pragma kernel cs_main
Texture2D source_texture;
RWTexture2D<float4> result;
[numthreads(8, 8, 1)]
void cs_main(uint3 id : SV_DispatchThreadID)
{
//Define a basic 3x3 Gaussian kernel (just for illustration)
// float3x3 kernel = {
// {7, 1, 1},
// {1, 20, 1},
// {1, 1, 7}
// };
float3x3 kernel = {
{ 1, 2, 1 },
{ 2, 4, 2 },
{ 1, 2, 1 }
};
// Normalize kernel
//kernel /= 7+1+1+1+20+1+1+1+7;
kernel /= 16;
float4 sum = float4(0, 0, 0, 0);
// Convolution: Multiply the surrounding pixels with the kernel and sum them
for (int y = -1; y <= 1; y++)
{
for (int x = -1; x <= 1; x++)
{
sum += source_texture[id.xy + uint2(x, y)] * kernel[x + 1][y + 1];
}
}
result[id.xy] = sum;
}

View File

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@ -2,6 +2,7 @@
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"com.unity.ide.rider": "3.0.25",
"com.unity.render-pipelines.universal": "14.0.8",
"com.unity.textmeshpro": "3.0.6",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",

View File

@ -1,5 +1,14 @@
{
"dependencies": {
"com.unity.burst": {
"version": "1.8.8",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.mathematics": "1.2.1"
},
"url": "https://packages.unity.com"
},
"com.unity.editorcoroutines": {
"version": "1.0.0",
"depth": 1,
@ -53,6 +62,13 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.mathematics": {
"version": "1.2.6",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.performance.profile-analyzer": {
"version": "1.2.2",
"depth": 1,
@ -60,6 +76,35 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.render-pipelines.core": {
"version": "14.0.8",
"depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
},
"com.unity.render-pipelines.universal": {
"version": "14.0.8",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.burst": "1.8.4",
"com.unity.render-pipelines.core": "14.0.8",
"com.unity.shadergraph": "14.0.8"
}
},
"com.unity.searcher": {
"version": "4.9.2",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.settings-manager": {
"version": "2.0.1",
"depth": 2,
@ -67,6 +112,15 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.shadergraph": {
"version": "14.0.8",
"depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.8",
"com.unity.searcher": "4.9.2"
}
},
"com.unity.test-framework": {
"version": "1.1.33",
"depth": 1,

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@ -3,7 +3,7 @@
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m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
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@ -36,9 +34,9 @@ GraphicsSettings:
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