inverting color on image
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4924f9abe5
commit
cf05fcb207
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@ -367,11 +367,11 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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_computeShader: {fileID: 7200000, guid: 3df3413c2fff3cc41a2eb5505b4c260c, type: 3}
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_computeShader: {fileID: 7200000, guid: 3df3413c2fff3cc41a2eb5505b4c260c, type: 3}
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_inputTexture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
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_inputTexture: {fileID: 2800000, guid: ac4ea20a37b3d4943b8889efe1821948, type: 3}
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_resultTexture: {fileID: 0}
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_resultTexture: {fileID: 0}
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_width: 0
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_width: 0
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_height: 0
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_height: 0
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_scale: 5
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_scale: 1
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_resize: 0
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_resize: 0
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--- !u!1 &963194225
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--- !u!1 &963194225
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GameObject:
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GameObject:
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@ -11,7 +11,5 @@ void cs_main(uint3 id : SV_DispatchThreadID)
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{
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{
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float4 color = source_texture[id.xy];
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float4 color = source_texture[id.xy];
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color.rgb = 1 - color.rgb;
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color.rgb = 1 - color.rgb;
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//color.rgb = float4(0, 1, 1, 0);
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//color.rgb = float4(0, 1, 1, 0);
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result[id.xy] = color;
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result[id.xy] = color;
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}
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}
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Binary file not shown.
After Width: | Height: | Size: 91 KiB |
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@ -0,0 +1,127 @@
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bumpmap:
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generateCubemap: 6
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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spriteSheet:
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outline: []
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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