Still cant see an output

This commit is contained in:
Stedd 2023-10-08 00:39:49 +02:00
parent 58501f44cb
commit 9782c69826
4 changed files with 374 additions and 31 deletions

View File

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View File

@ -1,18 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ComputeController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
[SerializeField] private ComputeShader _computeShader;
[SerializeField] private Texture2D _inputTexture;
[SerializeField] private RenderTexture _resultTexture;
private int _kernelHandle;
private static readonly int Result = Shader.PropertyToID("result");
private static readonly int SourceTexture = Shader.PropertyToID("source_texture");
private void Start()
{
_kernelHandle = _computeShader.FindKernel("cs_main");
_resultTexture = new(100, 100, 24)
{
enableRandomWrite = true,
name = "Test"
};
_resultTexture.Create();
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
_computeShader.Dispatch(_kernelHandle, _resultTexture.width / 8, _resultTexture.height / 8, 1);
}
// Update is called once per frame
void Update()
private void OnGUI()
{
GUI.DrawTexture(new(0, 0, _resultTexture.width, _resultTexture.height), _resultTexture);
}
}

View File

@ -1,14 +1,17 @@
// Each #kernel tells which function to compile; you can have many kernels
#pragma kernel CSMain
#pragma kernel cs_main
// Create a RenderTexture with enableRandomWrite flag and set it
// with cs.SetTexture
RWTexture2D<float4> Result;
RWTexture2D<float4> result;
// Input texture
Texture2D<float4> source_texture;
[numthreads(8,8,1)]
void CSMain (uint3 id : SV_DispatchThreadID)
void cs_main (uint3 id : SV_DispatchThreadID)
{
// TODO: insert actual code here!
Result[id.xy] = float4(id.x & id.y, (id.x & 15)/15.0, (id.y & 15)/15.0, 0.0);
float4 color = result[id.xy];
color.rgb = 1 - color.rgb; // invert the color
result[id.xy] = color;
}

View File

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