Still cant see an output
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|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1660057539 &9223372036854775807
|
||||||
|
SceneRoots:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Roots:
|
||||||
|
- {fileID: 963194228}
|
||||||
|
- {fileID: 705507995}
|
||||||
|
- {fileID: 768508630}
|
||||||
|
- {fileID: 106393948}
|
||||||
|
|
|
@ -1,18 +1,33 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ComputeController : MonoBehaviour
|
public class ComputeController : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
[SerializeField] private ComputeShader _computeShader;
|
||||||
void Start()
|
[SerializeField] private Texture2D _inputTexture;
|
||||||
|
[SerializeField] private RenderTexture _resultTexture;
|
||||||
|
private int _kernelHandle;
|
||||||
|
private static readonly int Result = Shader.PropertyToID("result");
|
||||||
|
private static readonly int SourceTexture = Shader.PropertyToID("source_texture");
|
||||||
|
|
||||||
|
private void Start()
|
||||||
{
|
{
|
||||||
|
_kernelHandle = _computeShader.FindKernel("cs_main");
|
||||||
|
|
||||||
|
_resultTexture = new(100, 100, 24)
|
||||||
|
{
|
||||||
|
enableRandomWrite = true,
|
||||||
|
name = "Test"
|
||||||
|
};
|
||||||
|
_resultTexture.Create();
|
||||||
|
|
||||||
|
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
|
||||||
|
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
|
||||||
|
|
||||||
|
_computeShader.Dispatch(_kernelHandle, _resultTexture.width / 8, _resultTexture.height / 8, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
private void OnGUI()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
GUI.DrawTexture(new(0, 0, _resultTexture.width, _resultTexture.height), _resultTexture);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,14 +1,17 @@
|
||||||
// Each #kernel tells which function to compile; you can have many kernels
|
// Each #kernel tells which function to compile; you can have many kernels
|
||||||
#pragma kernel CSMain
|
#pragma kernel cs_main
|
||||||
|
|
||||||
// Create a RenderTexture with enableRandomWrite flag and set it
|
// Create a RenderTexture with enableRandomWrite flag and set it
|
||||||
// with cs.SetTexture
|
// with cs.SetTexture
|
||||||
RWTexture2D<float4> Result;
|
RWTexture2D<float4> result;
|
||||||
|
|
||||||
|
// Input texture
|
||||||
|
Texture2D<float4> source_texture;
|
||||||
|
|
||||||
[numthreads(8,8,1)]
|
[numthreads(8,8,1)]
|
||||||
void CSMain (uint3 id : SV_DispatchThreadID)
|
void cs_main (uint3 id : SV_DispatchThreadID)
|
||||||
{
|
{
|
||||||
// TODO: insert actual code here!
|
float4 color = result[id.xy];
|
||||||
|
color.rgb = 1 - color.rgb; // invert the color
|
||||||
Result[id.xy] = float4(id.x & id.y, (id.x & 15)/15.0, (id.y & 15)/15.0, 0.0);
|
result[id.xy] = color;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,121 @@
|
||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
Loading…
Reference in New Issue