This commit is contained in:
Stedd 2023-10-08 02:28:17 +02:00
parent 3378a181a8
commit 92a46ea5e0
2 changed files with 19 additions and 40 deletions

View File

@ -1,6 +1,4 @@
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UIElements;
public class ComputeController : MonoBehaviour
{
@ -9,14 +7,10 @@ public class ComputeController : MonoBehaviour
[SerializeField] private Texture2D _inputTexture;
[SerializeField] private RenderTexture _resultTexture;
[Header("Config")]
[Header("State")]
[SerializeField] private int _width;
[SerializeField] private int _height;
[SerializeField] private float _scale = 1;
[SerializeField] private bool _resize;
[Header("state")]
[SerializeField] private float sin;
[SerializeField] private float _sin;
private int _kernelHandle;
private const int NumThreadX = 8;
@ -32,36 +26,37 @@ public class ComputeController : MonoBehaviour
private void Start()
{
SetWidthHeight();
InitializeTextures();
_kernelHandle = _computeShader.FindKernel("cs_main");
InitializeShader();
RunComputeShader();
}
private void RunComputeShader()
private void InitializeTextures()
{
_width = Mathf.RoundToInt(_inputTexture.width);
_height = Mathf.RoundToInt(_inputTexture.height);
_resultTexture = new(_width, _height, 24);
_resultTexture.name = "ResultTexture";
_resultTexture.enableRandomWrite = true;
_resultTexture.Create();
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
DispatchShader();
}
private void DispatchShader()
private void InitializeShader()
{
_kernelHandle = _computeShader.FindKernel("cs_main");
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
}
private void RunComputeShader()
{
_computeShader.Dispatch(_kernelHandle, _width / NumThreadX, _height / NumThreadY, 1);
}
private void OnGUI()
{
CheckScale();
ShaderUpdate();
GUI.DrawTexture(new Rect(0, 0, _width, _height), _inputTexture);
@ -70,24 +65,8 @@ public class ComputeController : MonoBehaviour
private void ShaderUpdate()
{
sin = (Mathf.Sin(Time.unscaledTime) + 1) / 2;
_computeShader.SetFloat(SinScaled, sin);
DispatchShader();
}
private void CheckScale()
{
if (_resize)
{
_resize = false;
SetWidthHeight();
_sin = (Mathf.Sin(Time.unscaledTime) + 1) / 2;
_computeShader.SetFloat(SinScaled, _sin);
RunComputeShader();
}
}
private void SetWidthHeight()
{
_width = Mathf.RoundToInt(_inputTexture.width * _scale);
_height = Mathf.RoundToInt(_inputTexture.height * _scale);
}
}

View File

@ -9,6 +9,6 @@ float sin_scaled;
void cs_main(uint3 id : SV_DispatchThreadID)
{
float4 color = source_texture[id.xy];
color.rgb = color.rgb * sin_scaled * 2;
color.rgb = color.rgb * sin_scaled;
result[id.xy] = color;
}