trying to scale the result

This commit is contained in:
Stedd 2023-10-08 01:46:49 +02:00
parent 27339bdda4
commit 4924f9abe5
3 changed files with 48 additions and 7 deletions

View File

@ -369,6 +369,10 @@ MonoBehaviour:
_computeShader: {fileID: 7200000, guid: 3df3413c2fff3cc41a2eb5505b4c260c, type: 3}
_inputTexture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
_resultTexture: {fileID: 0}
_width: 0
_height: 0
_scale: 5
_resize: 0
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0
@ -404,8 +408,8 @@ Camera:
m_GameObject: {fileID: 963194225}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 1, g: 1, b: 1, a: 0}
m_ClearFlags: 2
m_BackGroundColor: {r: 0.21960786, g: 0.21960786, b: 0.21960786, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0

View File

@ -1,34 +1,70 @@
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UIElements;
public class ComputeController : MonoBehaviour
{
[Header("Conections")]
[SerializeField] private ComputeShader _computeShader;
[SerializeField] private Texture2D _inputTexture;
[SerializeField] private RenderTexture _resultTexture;
[Header("Config")]
[SerializeField] private int _width;
[SerializeField] private int _height;
[SerializeField] private float _scale = 1;
[SerializeField] private bool _resize;
private int _kernelHandle;
private static readonly int Result = Shader.PropertyToID("result");
private static readonly int SourceTexture = Shader.PropertyToID("source_texture");
private static readonly int _threadgroupX = 8;
private static readonly int _threadgroupY = 8;
private void Start()
{
SetWidthHeight();
_kernelHandle = _computeShader.FindKernel("cs_main");
_resultTexture = new(512, 512, 24);
RunComputeShader();
}
private void RunComputeShader()
{
_resultTexture = new(_width, _height, 24);
_resultTexture.name = "ResultTexture";
_resultTexture.enableRandomWrite = true;
_resultTexture.Create();
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
_computeShader.SetTexture(_kernelHandle, SourceTexture, _inputTexture);
_computeShader.SetTexture(_kernelHandle, Result, _resultTexture);
_computeShader.Dispatch(_kernelHandle, _resultTexture.width / 8, _resultTexture.height / 8, 1);
_computeShader.Dispatch(_kernelHandle, _width / _threadgroupX, _height / _threadgroupY, 1);
}
private void OnGUI()
{
GUI.DrawTexture(new Rect(0, 0, _resultTexture.width, _resultTexture.height), _resultTexture);
GUI.DrawTexture(new Rect(0, 0, _inputTexture.width, _inputTexture.height), _inputTexture);
CheckScale();
GUI.DrawTexture(new Rect(0, 0, _width, _height), _inputTexture);
GUI.DrawTexture(new Rect(0, _height, _width, _height), _resultTexture);
}
private void CheckScale()
{
if (_resize)
{
_resize = false;
SetWidthHeight();
RunComputeShader();
}
}
private void SetWidthHeight()
{
_width = Mathf.RoundToInt(_inputTexture.width * _scale);
_height = Mathf.RoundToInt(_inputTexture.height * _scale);
}
}

View File

@ -12,5 +12,6 @@ void cs_main(uint3 id : SV_DispatchThreadID)
float4 color = source_texture[id.xy];
color.rgb = 1 - color.rgb;
//color.rgb = float4(0, 1, 1, 0);
//color.rgb = float4(0, 1, 1, 0);
result[id.xy] = color;
}